Home / Spells / Mage Armor, Mass

Mage Armor, Mass

πŸŒ€Conjuration (Creation, Force)

Custom Spell 3 Level Conjuration

πŸ“– Spell Statistics

School
Conjuration (Creation, Force)
Level
Sorcerer/Wizard 3
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/level, no two of which are more than 30 ft. apart
Duration
1 hour/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No
You feel arcane energy encompass you, granting you a sense of serenity. As you choose your targets for the spell, you (and only you) see each one glow briefly with a silver aura.

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. The material component is a piece of cured leather.

πŸ“œ Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive β€’ Pathfinder 1e custom spells