Eric Vaubel Pathfinder · Spell Archive
Mage Armor, Mass
Conjuration (Creation, Force) · 3 Level
Custom Spell
3 Level
Conjuration
SchoolConjuration (Creation, Force)
LevelSorcerer/Wizard 3
Casting Time1 standard action
ComponentsV, S, M
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature/level, no two of which are more than 30 ft. apart
Duration1 hour/level (D)
Saving ThrowWill negates (harmless)
Spell ResistanceNo
Description
You feel arcane energy encompass you, granting you a sense of serenity. As you choose your targets for the spell, you (and only you) see each one glow briefly with a silver aura.
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. The material component is a piece of cured leather.
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. The material component is a piece of cured leather.