ð Spell Statistics
- School
- Conjuration
- Level
- Wizard/Sorcerer 1
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Close (25 ft + 5 ft./2 levels)
- Target
- One creature
- Duration
- Special; See Text
- Saving Throw
- Fortitude partial; See Text
- Spell Resistance
- No
This spell causes a 6-inch-diameter sphere of shifting color to appear in the caster's hand, which is then thrown towards the target. On impact, it erupts with damaging force, releasing the arcane energy that was dominant at the time of impact.
The orb deals 1d4 points of damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals an additional 1d4 points of damage: 2d4 at 3rd level, 3d4 at 5th level, 4d4 at 7th level, to a maximum of 5d4 at 9th level or higher.
The effect the orb has upon the target varies with the color of the orb upon impact, with each of the effects lasting one round. A successful Fortitude save negates the effect, but does not reduce the damage. Inanimate objects are not damaged by the spell.
Roll a d6 to determine the attack's damage and effect.
1. Yellow: Force damage, and the target is dazzled.
2. Red: Fire damage, and the target is blinded.
3. Green: Acid damage, and the target is sickened.
4. Turquoise: Lightning damage, and the target is paralyzed.
5. Blue: Cold damage, and the target is dazed.
6. Violet: Sonic damage, and the target is deafened.
Focus Component: A polished gem (used as a prism) worth at least 25 GP.
No GM Notes have been added for this spell yet.
Source: Spell Pick Sheet
Eric Vaubel Pathfinder Spell Archive âĒ Pathfinder 1e custom spells
ð Source
This spell was imported from Spell Pick Sheet.