๐Ÿ‘๏ธ

Home / Spells / Shandaril's Tracer

Shandaril's Tracer

๐Ÿ‘๏ธDivination

Custom Spell 5 Level Divination

๐Ÿ“– Spell Statistics

School
Divination
Level
Sorcerer/Wizard 5
Casting Time
1 round
Components
V, S, M (50 gp of diamond dust)
Range
Touch
Area
1 object up to 1 cubic foot per level
Duration
Permanent
Saving Throw
None
Spell Resistance
By means of this spell, the caster places an invisible rune on a single, nonliving, solid object (typically a chest, book, wand, or gem). Unless dispelled or destroyed when the object it guards is destroyed (both occurrences its caster is immediately aware of), it is permanent. Whenever the protected object is concentrated upon, the spell provides the caster with an awareness of the direction and distance between caster and object, even if on another plane, and whether the object is being handled or used by another creature or creatures.

Creatures coming into contact with the object are only hazily revealed to the caster of the tracer, who can learn of each its alignment, race, and the presence or absence or magical ability, but not a creatureโ€™s name, description, or level.

This precise fix on the location of the object provides the caster with a focus for teleportation or sending other creatures to the traced object. Various magical means can reveal the presence of a tracer, but the caster of the tracer is always aware of their being used and can act accordingly to prevent himself or herself from being traced in turn, if desired.

Caster may assign to another arcane caster at the time of casting.

Notes: Rare or very rare spell from the Forgotten Realms setting. This spell is known to be in The Wizardsโ€™ Workbook.

๐Ÿ“œ Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive โ€ข Pathfinder 1e custom spells