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Extension II

๐ŸƒTransmutation

Custom Spell 5 Level Transmutation

๐Ÿ“– Spell Statistics

School
Transmutation
Level
Sorcerer/Wizard 5
Casting Time
1 standard action
Components
V
Range
Close
Target
1 previously cast spell
Duration
Instantaneous
Saving Throw
None
Spell Resistance
None
By use of an extension II spell, the caster prolongs the duration of a previously cast 1st, 2nd, 3rd, or 4th level spell by 50%. This spell affects only spells that have durations of 2 rounds or more, and must be cast before the end of the round immediately following the round that the target spell was finished being cast, either by the original caster or another caster. If a complete round or more has elapsed since the spell to be extended was finished being cast, the extension fails and is wasted. When casting extension II, the caster must be aware of the existence of and mentally designate exactly what spell effect he is extending.

For example, on round one of a combat versus some kobolds, Halfdan casts levitate upon himself as a standard action and then levitates upward as a move action. The next round, Thigru, who knows Halfdan has a levitate spell cast upon him because he saw him do it, takes a move action to get within close range of Halfdan and then, as a standard action, casts extension II on Halfdanโ€™s levitate spell.

๐Ÿ“œ Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive โ€ข Pathfinder 1e custom spells