Home / Spells / Fumble

Fumble

🍃Transmutation

Custom Spell 4 Level Transmutation

📖 Spell Statistics

School
Transmutation
Level
Sorcerer/Wizard 4
Casting Time
1 standard action
Components
V, S, M (a small bit of solidified milk fat)
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 round/level
Saving Throw
Will partial and Reflex negates (see text)
Spell Resistance
Yes
A fumble spell causes the subject to become clumsy, taking a –4 penalty to Dexterity. A creature that succeeds on its initial Will saving throw resists the effects of this spell, but functions as if slowed (as the spell, no save) for 1 round/caster level.

Further, in any round the subject moves (including taking a 5-foot step), he must succeed on a Reflex save or fall prone. This save is repeated each time the subject attempts to move. The subject can move at one-half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round and must make a Reflex save or fall.

An affected creature likewise has trouble holding on to weapons, shields, and so on. Any object the subject is holding when this spell takes effect is dropped. A Reflex save must be made each round that the creature attempts to pick an object up or use an object in its hands.

📜 Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive • Pathfinder 1e custom spells