📖 Spell Statistics
- School
- Necromancy
- Level
- Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Components
- V, S, F (an intact skull)
- Range
- Touch
- Target
- One skull (tiny or larger)
- Duration
- 1 hour/level
- Saving Throw
- No
- Spell Resistance
- No
By touching the skull and speaking the magic words, you enchant a skull so you can see through its eye sockets. The skull’s range of sight is the same as your normal vision (and darkvision, up to 60 ft.). You can also see through your own eyes regularly; you have merely to concentrate to focus on either one. If the caster leaves the skull behind, he can move up to 1 mile away per level. If he moves beyond that range, the spell ends. If the skull is broken, the spell ends.
This spell can be made permanent with a permanency spell for 7,500 gp.
This spell can be made permanent with a permanency spell for 7,500 gp.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive • Pathfinder 1e custom spells
📜 Source
This spell was imported from New Spells 2025-03-26 (1).docx.