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Eric Vaubel Pathfinder · Spell Archive

Skull Sight

Necromancy · 3 Level

Custom Spell 3 Level Necromancy
SchoolNecromancy
LevelSorcerer/Wizard 3
Casting Time1 standard action
ComponentsV, S, F (an intact skull)
RangeTouch
TargetOne skull (tiny or larger)
Duration1 hour/level
Saving ThrowNo
Spell ResistanceNo

Description

By touching the skull and speaking the magic words, you enchant a skull so you can see through its eye sockets. The skull’s range of sight is the same as your normal vision (and darkvision, up to 60 ft.). You can also see through your own eyes regularly; you have merely to concentrate to focus on either one. If the caster leaves the skull behind, he can move up to 1 mile away per level. If he moves beyond that range, the spell ends. If the skull is broken, the spell ends.

This spell can be made permanent with a permanency spell for 7,500 gp.
Source: New Spells 2025-03-26 (1).docx Custom Pathfinder 1e spell reference