π Spell Statistics
- School
- Transmutation
- Level
- Bard 3, Cleric/Oracle 3, Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One bludgeoning weapon or 50 bludgeoning projectiles; all must be in contact with one another at the time of casting.
- Duration
- 10 minutes/level
- Saving Throw
- Fortitude negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
You pass your hands over the weapon, and its head glows momentarily with a blue-gold radiance.
This spell makes a bludgeoning weapon have greater impact, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. If the spell is cast on sling bullets or other bludgeoning projectiles, the weapon of impact effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. Multiple effects that increase a weaponβs threat range, such as the Improved Critical feat, do not stack.
This spell makes a bludgeoning weapon have greater impact, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. If the spell is cast on sling bullets or other bludgeoning projectiles, the weapon of impact effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. Multiple effects that increase a weaponβs threat range, such as the Improved Critical feat, do not stack.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive β’ Pathfinder 1e custom spells
π Source
This spell was imported from New Spells 2025-03-26 (1).docx.