π Spell Statistics
- School
- Abjuration
- Level
- Cleric/Oracle 2, Sorcerer/Wizard 2
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- Creature touched
- Duration
- 10 minutes/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
A black seed of magic floats above your finger, and you implant it in the creature before you, guarding it against positive energy.
The warded creature gains partial protection against positive energy effects.
For as long as the spell lasts, it subtracts 10 from the hit point damage dealt by any positive energy effect (such as a cure spell) that adversely affects it. At 7th level, the reduction becomes 20, and at 11th level the reduction becomes 30.
Positive energy effects that donβt deal hit point damage to the subject, such as turning attempts, affect the subject normally.
The warded creature gains partial protection against positive energy effects.
For as long as the spell lasts, it subtracts 10 from the hit point damage dealt by any positive energy effect (such as a cure spell) that adversely affects it. At 7th level, the reduction becomes 20, and at 11th level the reduction becomes 30.
Positive energy effects that donβt deal hit point damage to the subject, such as turning attempts, affect the subject normally.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive β’ Pathfinder 1e custom spells
π Source
This spell was imported from New Spells 2025-03-26 (1).docx.