📖 Spell Statistics
- School
- Transmutation
- Level
- Bard 3, Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Components
- V, S, M (a pinch of dust tossed into the air)
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- 40-foot diameter sphere
- Duration
- 10 minutes/level
- Saving Throw
- None
- Spell Resistance
- No
This spell is used to confuse spells and abilities that detect magic by creating a score of false images that flit from one item to another within the area of effect, alternately creating and masking magical auras on the items within. A detect magic spell used within the area of the dancing dweomer reveals nothing, as all items in the area flicker with magical radiance. The flickering is not visible to the naked eye; it is detectable only by those characters who are actively detecting magic.
This spell can be made permanent for a cost of 7500 gp.
Notes: Rare or very rare spell from the Forgotten Realms setting. This spell is known to be in The Wizards’ Workbook.
This spell can be made permanent for a cost of 7500 gp.
Notes: Rare or very rare spell from the Forgotten Realms setting. This spell is known to be in The Wizards’ Workbook.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive • Pathfinder 1e custom spells
📜 Source
This spell was imported from New Spells 2025-03-26 (1).docx.