Home / Spells / Improved Magic Missile

Improved Magic Missile

πŸ”₯Evocation [Force]

Custom Spell 2 Level Evocation

πŸ“– Spell Statistics

School
Evocation [Force]
Level
Sorcerer/Wizard 2
Casting Time
1 standard action
Components
V, S
Range
Long (400 ft. + 10 ft./level)
Target
Up to five creatures, no two of which can be more than 30 ft. apart
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+2 points of force damage.

The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell.

For every two caster levels beyond 1st, you gain an additional missileβ€”two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

Spells, magic items, and abilities that protect against magic missile (such as the shield spell or a brooch of shielding) also protect against this spell.

πŸ“œ Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive β€’ Pathfinder 1e custom spells