ð Spell Statistics
- School
- Evocation (Sonic)
- Level
- Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Components
- V, S, F (an iron bell)
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 20-ft.-radius spread
- Duration
- Instantaneous
- Saving Throw
- See text
- Spell Resistance
- No
You grip the bell in your fist and raise it over your head, intoning the spell and calling down a thunderous blast in the midst of those who oppose you.
You create a loud noise equivalent to a clap of thunder. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone. Creatures that cannot hear are not stunned, but might still fall prone.
You create a loud noise equivalent to a clap of thunder. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone. Creatures that cannot hear are not stunned, but might still fall prone.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive âĒ Pathfinder 1e custom spells
ð Source
This spell was imported from New Spells 2025-03-26 (1).docx.