📖 Spell Statistics
- School
- Necromancy
- Level
- Antipaladin 3, Cleric/Oracle 3, Sorcerer/Wizard 3
- Casting Time
- 1 standard action
- Components
- V, S, M*
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Ray
- Duration
- 1 round/level
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
A green ray stabs from your pointing finger to strike the belly of your enemy.
You must succeed on a ranged touch attack with the ray to strike a target. A subject that is successfully targeted must make a Fortitude save or be paralyzed for the duration of the spell. A subject of the ray that succeeds on its Fortitude save is instead sickened for the duration of the spell. Neutralize poison removes the sickened condition.
*Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.
You must succeed on a ranged touch attack with the ray to strike a target. A subject that is successfully targeted must make a Fortitude save or be paralyzed for the duration of the spell. A subject of the ray that succeeds on its Fortitude save is instead sickened for the duration of the spell. Neutralize poison removes the sickened condition.
*Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.
No GM Notes have been added for this spell yet.
Source: New Spells 2025-03-26 (1).docx
Eric Vaubel Pathfinder Spell Archive • Pathfinder 1e custom spells
📜 Source
This spell was imported from New Spells 2025-03-26 (1).docx.