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Deep-pockets

πŸƒTransmutation

Custom Spell 2 Level Transmutation

πŸ“– Spell Statistics

School
Transmutation
Level
Sorcerer/Wizard 2
Casting Time
1 minute
Components
V, S, M, F
Range
Touch
Area
1 garment
Duration
24 hours
Saving Throw
None
Spell Resistance
No
This spell enables the wizard to specially prepare a garment so as to hold far more than it normally could.

A finely sewn (masterwork) garment (such as a gown or robe) of high-quality material (at least 50 gp value) is fashioned so as to contain several pockets, effectively turning the garment into a bag of holding (the type equals 1 for every 4 caster levels).

Furthermore, there are no discernible bulges where the special pockets are. Each special pocket is actually an extradimensional holding space.

If the spell duration expires while there is material within the enchanted pockets, or if a successful dispel magic is cast upon the enchanted garment, all the material suddenly appears around the wearer and immediately falls to the ground. The caster can also cause all the pockets to empty with a single command.

In addition to the garment, which is reusable, the material components of this spell are a tiny golden needle and a strip of fine cloth given a half-twist and fastened at the ends.

Attempting to bring a deep-pockets garment into a portable hole would be as catastrophic as if it were an actual bag of holding.

πŸ“œ Source

This spell was imported from New Spells 2025-03-26 (1).docx.

Eric Vaubel Pathfinder Spell Archive β€’ Pathfinder 1e custom spells