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Eric Vaubel Pathfinder · Spell Archive

Wall of Sand

Conjuration (Creation) [Earth] · 4 Level

Custom Spell 4 Level Conjuration
SchoolConjuration (Creation) [Earth]
LevelCleric/Oracle 4, Druid 4, Ranger 3, Sorcerer/Wizard 4
Casting Time1 standard action
ComponentsV, S, M/DF (a handful of sand)
RangeMedium (100 ft. + 10 ft./level)
AreaSand wall whose area is up to two 5-ft. cubes/level (S)
DurationConcentration + 1 round/level
Saving ThrowNone
Spell ResistanceNo

Description

This spell conjures up a viscous, opaque wall of swirling sand. The spell must be cast so that it rests on a solid surface. Once cast, the wall is immobile. The sand is sufficiently thick (5' minimum) to block ranged attacks, providing normal cover appropriate for its size, but creatures may attempt to force their way through it. Moving through the wall of sand is difficult, requiring a full-round action and a Strength check. A creature moves 5 feet through the wall of sand for every 5 points by which its Strength check result exceeds 15.

Creatures within the wall of sand are considered blinded and deafened, and they are unable to speak or breathe. Thus, they may begin to suffocate if they remain within the wall too long. Spells with verbal components cannot be cast within the wall, and any other spell requires a successful Concentration check (DC 20 + spell level).

It is possible to attack a character inside or on the far side of the wall of sand with a melee weapon, provided that the following criteria are met.

First, the attacker must have a general idea where the target is within the wall (that is, she must have seen her target enter the wall recently).

Secondly, the target must be no deeper into the wall than the reach of the attacker's weapon (or, in the case of creatures on the far side of the wall, the wall itself must not be deeper than the attacker's reach). Even then, the target benefits from cover and total concealment. Any open, unprotected flame thrust into the wall of sand is instantly extinguished.

This spell can be made permanent with a permanency spell for 10,000 gp.
Source: New Spells 2025-03-26 (1).docx Custom Pathfinder 1e spell reference