Eric Vaubel Pathfinder · Spell Archive
Undead Bane Weapon
Transmutation · 4 Level
Custom Spell
4 Level
Transmutation
SchoolTransmutation
LevelCleric/Oracle 4, Paladin 2
Casting Time1 standard action
ComponentsV, S, DF
RangeTouch
TargetWeapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
Description
Your hand glows with a dull light, and when you touch the weapon, the light shifts to it, so that it sheds a serene gray radiance as bright as a candle.
You give a weapon the undead bane special ability in addition to any other properties it has. Against undead, your weapon’s enhancement bonus is 2 higher than normal, and it deals an extra 2d6 points of damage against undead. The spell has no effect if cast upon a weapon that already has the undead bane special ability.
Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together, such as in the same quiver. Projectiles, but not thrown weapons, lose their transmutation after one attack. The weapon is treated as good-aligned for the purpose of overcoming damage reduction.
You give a weapon the undead bane special ability in addition to any other properties it has. Against undead, your weapon’s enhancement bonus is 2 higher than normal, and it deals an extra 2d6 points of damage against undead. The spell has no effect if cast upon a weapon that already has the undead bane special ability.
Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together, such as in the same quiver. Projectiles, but not thrown weapons, lose their transmutation after one attack. The weapon is treated as good-aligned for the purpose of overcoming damage reduction.