Eric Vaubel Pathfinder · Spell Archive
Thaumaturgy
Transmutation · Cantrip
Custom Spell
Cantrip
Transmutation
SchoolTransmutation
LevelCleric/Oracle 0, Druid 0, Paladin 0, Witch 0
Casting Time1 standard action
ComponentsV
RangeClose (25 ft. + 5 ft./2 levels)
TargetSpecial (see description)
DurationSpecial (see description)
Saving ThrowNone
Spell ResistanceNo
Description
You manifest a minor wonder, a sign of supernatural power. You can create effects like the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause a book to open and turn to the page of your choice.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause your hands, eyes, or a holy symbol or idol in range to bleed for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create a sound that originates from a point of your choosing within range, such as thunder, eagle's cry, or sinister whispers.
You cause the flowers of all plants within range to blossom or wither.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You instantaneously cause a gust of wind to blow through an area in range. This wind can be cold or hot.
You alter the appearance of your eyes for 1 minute.
Cause a block of text to glow for 1 minute.
Cause the smell of brimstone, honey, incense, or other pleasing or ominous odors to originate from a point of your choosing within range for 1 minute.
You can dismiss an effect as an action.
Your voice booms up to three times as loud as normal for 1 minute.
You cause a book to open and turn to the page of your choice.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause your hands, eyes, or a holy symbol or idol in range to bleed for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create a sound that originates from a point of your choosing within range, such as thunder, eagle's cry, or sinister whispers.
You cause the flowers of all plants within range to blossom or wither.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You instantaneously cause a gust of wind to blow through an area in range. This wind can be cold or hot.
You alter the appearance of your eyes for 1 minute.
Cause a block of text to glow for 1 minute.
Cause the smell of brimstone, honey, incense, or other pleasing or ominous odors to originate from a point of your choosing within range for 1 minute.
You can dismiss an effect as an action.