Eric Vaubel Pathfinder · Spell Archive
Nchaser’s Glowing Orb
Evocation (Light) · 3 Level
Custom Spell
3 Level
Evocation
SchoolEvocation (Light)
LevelBard 3, Cleric/Oracle 3, Sorcerer/Wizard 3
Casting Time1 standard action
ComponentsV, S, F*
RangeTouch
EffectMagical, controllable light source
DurationPermanent
Saving ThrowNone
Spell ResistanceNo
Description
Calling on the limitless light of the Positive Energy Plane, you coax a tiny portion of its power into a fragile glass sphere.
This spell places a magical light source inside a glass sphere roughly the size of a human fist. You can control the light level generated by a glowing orb by mental command (a standard action), provided that the orb is within 30 feet of you. The light level ranges from no light at all to illumination within a 60-foot radius. There is no limit to the number of glowing orbs you can possess, and you can control their light levels independently or in concert. If a glowing orb is smashed, the magic is lost. If you die, however, an orb retains its magic. Any character with an Intelligence or Wisdom of at least 13 can gain control of an orb simply by touching it. Light at maximum would count as daylight for creatures that are sensitive to light (like Drow) but not as bright as true sunlight that would render a vampire helpless.
*Focus: A hollow glass sphere (50 gp) into which the light is placed. An orb usable for this purpose has hardness 0 and 2 hit points.
This spell places a magical light source inside a glass sphere roughly the size of a human fist. You can control the light level generated by a glowing orb by mental command (a standard action), provided that the orb is within 30 feet of you. The light level ranges from no light at all to illumination within a 60-foot radius. There is no limit to the number of glowing orbs you can possess, and you can control their light levels independently or in concert. If a glowing orb is smashed, the magic is lost. If you die, however, an orb retains its magic. Any character with an Intelligence or Wisdom of at least 13 can gain control of an orb simply by touching it. Light at maximum would count as daylight for creatures that are sensitive to light (like Drow) but not as bright as true sunlight that would render a vampire helpless.
*Focus: A hollow glass sphere (50 gp) into which the light is placed. An orb usable for this purpose has hardness 0 and 2 hit points.