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Imbue Undead with Spell Ability graphic

Eric Vaubel Pathfinder · Spell Archive

Imbue Undead with Spell Ability

Necromancy · 6 Level

Custom Spell 6 Level Necromancy
SchoolNecromancy
LevelCleric/Oracle 6, Sorcerer/Wizard 6
Casting Time1 minute
ComponentsV, S, M*
RangeTouch
Area1 undead creature
DurationSpecial
Saving ThrowNone
Spell ResistanceNo

Description

The caster using this spell grants an undead creature the use of a particular spell the caster has learned. That spell is left with the creature and can be used by the creature. A ghoul can be invested with a lightning bolt or a skeleton guard with a dimension door and the location of its master’s throne room.

Once this spell has been given to a creature, it remains with that creature until it discharges the spell or is destroyed. The caster who provides the spell loses the use of one spell slot of that particular level until the spell is discharged or the undead creature is destroyed. (If a fireball is imbued into a skeleton, for example, the caster has one less 3rd-level spell available to him.) A caster can imbue as many different undead as he has imbue spells or spells to give away. No spells above 5th level can be imbued upon an undead creature. No more than a single spell can be imbued to a single undead creature at any time. Once discharged, the spell takes effect as if it were cast by the caster for purposes of range, duration, area of effect, saving throw and damage. No material, verbal, or somatic materials are required, and the casting time of the released spell is 1 standard action.

*A small scroll of paper upon which is written the name of the imbued spell in squid ink.
Source: New Spells 2025-03-26 (1).docx Custom Pathfinder 1e spell reference