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Corpse Lanterns graphic

Eric Vaubel Pathfinder · Spell Archive

Corpse Lanterns

Necromancy (Light) · 2 Level

Custom Spell 2 Level Necromancy
SchoolNecromancy (Light)
LevelSorcerer/Wizard 2, Witch 2
Casting Time1 standard action
ComponentsV, S
RangeMedium (100 ft. + 10 ft./level)
AreaUp to 4 lights, all within a 10-ft.-radius area
Duration1 minute/level (D)
Saving ThrowNone
Spell ResistanceNo

Description

This spell functions as dancing lights, except it summons up to four spheres of light: each of which glows a sickly pale green. These corpse lanterns shed dim light in a 20-foot radius, and do not increase the light level in areas of normal light or bright light. In dim or normal light, the radiance of corpse lanterns provides a strange contrast, giving all creatures in the area a –5 penalty on Stealth checks. In addition, the hue interferes with illusion (pattern) spells, giving all creatures in the illuminated area a +2 bonus on any saving throws against such spells. Unlike dancing lights, you may have more than one corpse lanterns spell active at a time, but you may only move one set in any given round. Moving the corpse lanterns does not require concentration.

This spell can be made permanent with a permanency spell for 5,000 gp.
Source: New Spells 2025-03-26 (1).docx Custom Pathfinder 1e spell reference