Eric Vaubel Pathfinder · Spell Archive
Close Wounds
Conjuration (Healing) · 2 Level
Custom Spell
2 Level
Conjuration
SchoolConjuration (Healing)
LevelCleric/Oracle 2, Druid 2, Paladin 2, Ranger 2
Casting Time1 immediate action
ComponentsV
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature
DurationInstantaneous
Saving ThrowWill half (harmless -see text)
Spell ResistanceYes (harmless)
Description
Your ally falls from a crushing blow, but you don’t have time to reach him. You quickly speak words of power, and the worst of his injuries glow golden and begin to heal.
This spell cures 1d4 points of damage +1 point per caster level (maximum+10). If you cast this spell immediately after the subject takes damage, it effectively prevents the damage. It would keep alive someone who had just dropped to -Con hit points, for example, leaving the character at negative hit points but stable. Used against an undead creature, close wounds deals damage instead of curing the creature (which takes half damage if it makes a Will saving throw).
This spell cures 1d4 points of damage +1 point per caster level (maximum+10). If you cast this spell immediately after the subject takes damage, it effectively prevents the damage. It would keep alive someone who had just dropped to -Con hit points, for example, leaving the character at negative hit points but stable. Used against an undead creature, close wounds deals damage instead of curing the creature (which takes half damage if it makes a Will saving throw).